Overview
My role: Project Lead, UX Designer, UX and narrative writing

Duration: 10 weeks

Team: 4 Designers

Tools: Adobe Illustrator, Premiere Pro, Figma

Description: Artemis is a conceptual design for a gamified personal safety VR training simulator that offers users the opportunity to see branching storylines and outcomes based on the choices they make in a given scenario.
Silver in Interactive Design
Bronze in UX, Interface, & Navigation
Bronze in Digital Tools and Utilities


Communication Design Award


The Problem

Traditional self defense training lacks an immersive experience that replicates realistic assault scenarios and conditions.
Our Solution

Artemis is a virtual reality game that emulates realistic scenarios and educates users on preventative personal safety methods. Through comprehensive interactive storytelling, users will be more mindful, prepared, and less likely to be assaulted.​​​​​​​
Key Functions

Interactive storytelling
Educational Safety Tips
Awareness and mindfulness
Realistic and common scenarios
Feedback to improve decision making
Varying outcomes based on decision sequences
Gameplay prototyped using video editing to show a play through of one in-game scenario.
I'll spare you the extra scrolling...
Click through to our process book below for a deep dive into our process!

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